Warm-upSpot race7 min
- Five at each hoop, a ball each, dribbling inside the key. On "go!" everyone dribbles to a spot and stops, ball held, facing the rim. One player per spot.
- Two on one spot: both do 5 ball taps, then go again. Last one there does 5 ball taps. Nobody sits out.
- Round two: the coach calls "go!" and points at one spot that's closed. Four spots for five players; the fifth goes to the "spare" spot under the rim and takes a layup.
- Theme link: every player on a different spot is what spread out looks like. They learn the spots before there's a defender.
Block 1Too close, too far8 min
- Adds: a defender between two passers.
- Two attackers, one defender in the middle, one ball. The attackers pass back and forth while standing on their cones; the defender tries to touch the ball. Bounce or chest pass, no lobs.
- Round one: attackers on the inner cones, close together. Round two: on the outer cones, far apart. Count the passes before a touch. Ten passes in a row: 1 point to the attackers.
- Rotate every deflection: defender to the line, passer to defence, next player in.
- Progress when: attackers can say which round was easier and why. Take the cones away; attackers choose their own distance.
- Regress if: the defender gets every pass, even far apart. The defender keeps hands behind the back and uses only feet.
- Cues (questions): "Which round was easier to pass in? Why?" "How many steps did the defender need to reach both of you?"
Block 2Pass and race8 min
- Adds: moving. After every pass, the passer races to an empty spot.
- Three attackers on spots, one defender. Pass to a teammate, then three fast steps to an empty spot. The nearest teammate fills the spot the passer left, so the ball always has two players to pass to.
- No dribbling. Turnover if two attackers stand on the same spot, or a passer stands still. Ten passes: 1 point.
- Rotate every 60 seconds: one attacker to defence, the defender to the line.
- Progress when: the passer moves before the ball is caught. Add a second defender (3v2).
- Regress if: passers stop to watch the ball. Coach calls "race!" on every pass for the first minute.
- Cues (questions): "Where was the empty spot when you passed?" "Who could you pass to without the defender reaching it?"
Water2 min
Block 33v3: freeze!10 min
- Adds: a defender on everyone and a basket to score at.
- 3v3 at one hoop, 2v2 at the other; swap groups at 5 minutes. Pass and race to empty spots as in Block 2. One dribble only, and only to finish at the rim.
- The coach shouts "freeze!" at any moment. Everyone stops still. If no two attackers are closer than two big steps, the offence earns 1 point. A basket is 1 point.
- Score and stay on offence. A stop or a deflection: swap.
- Progress when: freeze points come most times. Allow two dribbles.
- Regress if: everyone crowds the ball every time. Back to Block 2's rule: two on a spot is a turnover.
- Cues (questions): "At the freeze, who was too close? Where should they have gone?" "When you were on your spot, how many defenders were near you?"
Block 4Drive, move away10 min
- Adds: the drive. Now a teammate with the ball can come toward you, and you have to make room.
- Same groups and freeze rule. Dribbling is now allowed. When a teammate drives, everyone else moves away from the drive, the same direction it's going, to the next spot.
- Layup off a drive: 2 points. Any other basket or a freeze point: 1.
- Progress when: drives reach the paint without a second defender in the way. Freeze during a drive.
- Regress if: teammates run toward the driver to ask for the ball. Walk one drive and let them say where the space went.
- Cues (questions): "When your teammate drove, did you move away or toward?" "Where was the space when your teammate started to drive?"
Finisher3v3 freeze cup12 min
- Short games at both hoops, man-to-man, rotating groups every 3 minutes so everyone plays both 3v3 and 2v2. Running totals for two teams.
- Scoring:
- 2 pts: a layup off a drive.
- 1 pt: any other basket.
- 1 pt: a freeze where no two attackers are closer than two big steps.
- Two freezes per game at least. Winner gets first ball next session.
Huddle3 min
- One question to the group: "Why is it easier to pass when we're spread out?"
Coach notes
- Decision errors vs execution errors:
- Running toward the ball to ask for it is a decision error. Ask "how many defenders could guard you there?"
- Racing to the right empty spot but a step inside the arc is execution. Markers a big step outside fix it; players creep in during play, so start them further out than you need.
- Common failure: two players race to the same spot. That's fine early. Ask them to decide out loud who goes, and the other takes the next one.
- Common failure: the coach shouting spots during play. Use the freeze to teach from a stoppage, then let them play.
- Judge the spacing, not the shot. A spread possession that missed was played well.
Sources
| Source | Used for |
|---|---|
| Ettore Messina — Spacing and Timing | Mechanism, Block 1, freeze check |
| Bill Flitter — Youth Motion Offense in One Hour | Numbered spots, race to space, start a step outside the arc, Blocks 2 and 4 |
| Austin McBeth — The Gap Theory | Mechanism (spacing makes the gaps to drive) |
| junior.basketball (original) | Warm-up spot race, Block 1 cone rounds, freeze scoring, finisher |
Unofficial resource. Drills are adapted from recorded coaching clinics and credited to the coaches named in Sources above; anything marked junior.basketball (original) was written for this plan. Not affiliated with or endorsed by those coaches or the organisations that ran the clinics. Full credit to every presenter.