Warm-upFirst step races7 min
- Lines of five on the baseline. On "go", the first step goes forward, not back. Sprint, jump stop on the free-throw line, knees bent, hands up. Then race to half-way, then the far free-throw line.
- Race in pairs. Winner gets a point; first to 3 picks the next race.
- Theme link: the first step after a rebound decides who's ahead. Stepping back first gives the defence a step.
Block 1Layup, rebound, run8 min
- Adds: the pass ahead. One player scores, the rebounder takes it out of the net and throws it ahead to a runner already going.
- No dribble if you can. Throw it deep so the runner catches on the run.
- Running both ends at once, so the runner joins the shooting line at the far end.
- Progress when: most runners catch without slowing down. The rebounder must throw from out of bounds after a make.
- Regress if: passes keep falling short. One dribble allowed to half-way, then a two-hand chest pass.
- Cues (questions): "When did you start running?" "Where did the pass meet you?"
Block 2Get open for the outlet8 min
- Adds: a defender on the outlet, so the outlet has to get open.
- The coach shoots. The rebounder turns toward the sideline the outlet is on. The outlet gets past their defender to the sideline, back to the sideline, and calls "outlet!" Catch, then throw it ahead to the runner.
- The defender plays the outlet only, half speed at first, then full.
- Rotate: rebounder → outlet → defender → runner → line. Both sides.
- Progress when: the outlet catches facing up the floor and the ball goes ahead with one look.
- Regress if: the outlet keeps getting stopped. The defender starts behind the outlet instead of in front.
- Cues (questions): "Could you see the whole floor when you caught it?" "Which way did the rebounder turn?"
Water2 min
Block 3Beat the chaser10 min
- Adds: a chaser, so the outlet has to decide: throw it ahead or push it.
- Rebounder, outlet, runner, and a chaser who starts one step behind the runner. Rebound, outlet, then read: is the runner ahead of the chaser? Throw it. Chaser level with the runner? Push it hard on the dribble, runner keeps going, 2v1 at the far rim.
- Rotate: rebounder → outlet → runner → chaser → line. Run it both directions.
- Progress when: outlets pass ahead only when the runner is clear. The chaser starts level.
- Regress if: the chaser steals most passes. The chaser starts two steps behind.
- Cues (questions): "Where was the chaser when you got the ball?" "Why did you pass, or why didn't you?"
Block 42v2 lanes: run and get back10 min
- Adds: live defenders both ways. Now losing the ball means sprinting back.
- Split the court lengthwise: two 2v2 games, one each side, five players per game (one waiting). Rebound or make: the team with the ball outlets and attacks the far rim. The pair that lost it sprints back to their rim before anything else.
- Game 2 starts at the other end, so both games rarely arrive at the same rim.
- After three trips, the waiting player swaps in.
- Progress when: the defending pair is back below the free-throw line before the ball crosses half-way.
- Regress if: turnovers on the outlet every trip. The pair getting back can't defend until the ball crosses half-way.
- Cues (questions): "When we lost it, who ran first?" "Where did you look before you dribbled?"
Finisher4v4: five-second race12 min
- Two teams of five, four on court, one sub who swaps in after every basket. Full court, live, man-to-man.
- Scoring:
- 3 pts: a basket within five seconds of the outlet catch. Coach counts out loud.
- +1: the first pass after the rebound goes ahead without a dribble.
- 1 pt: any other basket.
- Defence 1 pt: all four defenders back below the free-throw line before the first shot.
- Two 5-minute halves. Swap ends at half-time.
Huddle3 min
- One question to the group: "When was the ball fastest up the floor tonight, and what did we do to make it fast?"
Coach notes
- Decision errors vs execution errors:
- Dribbling when a runner was clear is a decision error. Ask Block 3's question.
- A pass ahead that lands short is execution. Two hands, step into it, throw it to where the runner will be.
- Walking back after a turnover is a habit, not a skill. The finisher's defence point is there to fix it.
- Common failure: the rebounder turns to the middle, where the defence is. Ask "which way did you turn, and who was there?"
- Common failure: everyone runs to the ball. Runners go wide and long; the outlet comes to the ball.
- Judge the decision, not the layup. A runner who was clear and got the ball early did the job, even if the layup missed.
Sources
| Source | Used for |
|---|---|
| Don Showalter — Fundamental Skills for Offense | Warm-up first step, Block 2 outlet call and baseball pass |
| Aik Ho — Fundamental Drills | Block 1, rebounder turning to the sideline |
| Steve Robinson — Transition in Offense | Block 2 outlet spot, back to the sideline |
| Allison McNeill — Develop Players' Decision Making | Block 4 continuous 2v2, sprint back |
| junior.basketball (original) | Block 3 chaser, Block 4 split court, finisher scoring |
Unofficial resource. Drills are adapted from recorded coaching clinics and credited to the coaches named in Sources above; anything marked junior.basketball (original) was written for this plan. Not affiliated with or endorsed by those coaches or the organisations that ran the clinics. Full credit to every presenter.