Session Plan · U16 · Team (7 or more) · 60 min

Hesitation: Pull Up or Go

Why it works

A hesitation (the dribble slows, the ball sits on the hip, head and eyes come up to the rim) looks like a shot or a stop, and the defender has to answer it. If they sit back or straighten up to stop the drive, there's a pull-up jumper's worth of space. If they step up to take the shot away, their weight is coming forward and the first step goes past them. The ball handler doesn't pick the move; the defender's feet do. It only works if the dribble stays alive and the hips stay low through the hesitation, so both answers are there from the same position. Stand up on it and only the shot is left.

The thread through every block

  1. Attack at speed
  2. hesitate: ball on the hip, eyes up, hips low
  3. read the defender's feet
  4. back: pull up; forward: go
  5. finish balanced (jumper, floater or layup).

Setup. 10 players, 1 coach, 2 hoops (full court for the warm-up), 10 balls, 8 cones, 2 pads, bibs. Five players per hoop; every block runs at both hoops at once.

Warm-upDrop-stance cones8 min

11each cone: drop low, punch outfinish with a floatersecond line on the right
Dribble the length of the floor at speed; at each cone, hesitate, drop into a lower stance and punch out to the next. Finish with a floater; come back the other way with the other hand.
  • Two lines on the baseline, one each side of the court. Dribble the length of the floor at speed. At each cone: let the ball rise, drop from a high stance into a lower one, and punch out hard to the next cone. Finish with a floater.
  • Back the other way with the other hand. Rounds 3 and 4 are races against the other line: first floater in wins.
  • Theme link: the hesitation is a change from high to low and slow to fast, with the dribble alive the whole time.

Block 1Knee up, pull up7 min

1123hesitate: ball on the hip, eyes upthen one-two, pull up
Dribble at the elbow, hesitate, then the one-two pull-up. Rebounder feeds both lines; alternate sides. Same at the other hoop.
  • Adds: the pull-up off the hesitation. No defender yet.
  • Lines at both slots. Dribble at the elbow at speed, hesitate (knee comes up, ball on the hip, eyes to the rim), then one-two into the pull-up jumper.
  • Make 5, then swap sides. Going left and going right both get done, and the right-handers' "awkward" side gets as many reps as the easy one.
  • Progress when: the shot comes off the hesitation without an extra dribble to get balanced.
  • Regress if: shooters drift forward on the pull-up. Start closer, at the free-throw line extended, and come back out as it holds.
  • Cues (questions): "Where was the ball when you hesitated?" "Did you land where you took off?"

Block 2Sit or step8 min

1B112A: defender sits back → pull upB: defender steps up → go past
The defender, with a pad, answers each hesitation with a step back or a step up. The attacker reads the feet: back, pull up where they are (A); up, go past (B). Same at the other hoop.
  • Adds: a defender's feet to read.
  • A defender with a pad starts at the elbow. As the attacker hesitates, the defender answers with one step: back (sit) or up (step at the shot). They choose; the attacker reads it.
  • Back: pull up right there (A). Up: go past the forward foot (B) and finish at the rim or with a floater.
  • The defender doesn't contest yet: one step, then hold. Rotate after 4 reps.
  • Progress when: attackers are right on most reps with no pause after the defender's step.
  • Regress if: attackers decide before the hesitation. The defender makes the step bigger and later.
  • Cues (questions): "What did the defender's feet do?" "When did you know it was pull-up and not go?"

Block 3Open floor, retreating defender9 min

1211live from half-way, 4 dribblesone hesitation before the arc
The defender starts in front and back-pedals. The attacker has to hesitate once before the arc and read whether the defender keeps retreating or steps up. Alternate sides. Same at the other hoop.
  • Adds: a live defender, in the open floor, moving backwards.
  • The attacker starts at half-way with the ball; the defender starts a step in front and back-pedals as soon as the attacker moves. Four dribbles; one hesitation before the arc is compulsory.
  • A retreating defender usually keeps retreating: that's the pull-up. If they plant and step up, go.
  • Score, stay on offence; otherwise offence → defence → line.
  • Progress when: the attacker's pull-ups come from inside the arc and on balance. Allow the defender to contest.
  • Regress if: the defender wins every rep. The defender has to touch the free-throw line before guarding.
  • Cues (questions): "Was the defender still going backwards when you hesitated?" "Was that your shot, or theirs to give?"

Water2 min

Block 41v1 from the slot10 min

1B11live, 3 dribblesevery drive has a hesitation
Fully live 1v1. Every drive includes a hesitation; the defender can now contest the pull-up and cut off the drive. Alternate slots. Same at the other hoop.
  • Adds: a set, live defender who can contest the shot and cut off the drive.
  • 1v1 from the slot, three dribbles, and every drive includes a hesitation. The defender plays it however they like.
  • Pull-up made: 2 points. Drive finished: 1 point. Stop: 1 point to the defender. Score you stay; alternate slots.
  • Progress when: attackers win the points race with pull-ups and drives mixed. Allow a second hesitation (re-hesitate if the first was answered).
  • Regress if: every rep is a forced pull-up. Back to Block 2 for two reps against a pad.
  • Cues (questions): "What did the defender do on your hesitation?" "Did you take what they gave, or what you'd planned?"

Finisher3v3 and 2v2, hesitation counts double14 min

11122332 pts: a basket straight off a hesitationrotate groups every 4 min
3v3 at one hoop, 2v2 plus one at the other. Rotate groups every 4 minutes so everyone plays 3v3.
  • 3v3 at one hoop, 2v2 at the other with the spare player as a neutral passer. Rotate every 4 minutes.
  • Scoring:
    • 2 pts: a basket that comes straight off a hesitation: a pull-up, or a finish after going past.
    • 1 pt: any other basket.
    • Defence, 1 pt: a stop.
  • Make it, take it. First to 7.

Huddle2 min

  • "What does a defender who sits back give you? And one who steps up?" "When did you stand up on the hesitation, and what did it cost?"

Coach notes

  • Decision errors vs execution errors:
    • Pulling up into a defender who stepped up, or driving into one who sat back, is a decision error. Ask Block 2's question; don't fix the shot.
    • Standing up on the hesitation, or killing the dribble with it, is an execution error. Two drop-stance reps from the warm-up, then back in.
  • Common failure: the hesitation becomes a stop. The ball keeps bouncing and the hips stay low, or the defender has nothing to answer.
  • Common failure: carrying the ball on the hesitation. Igor Kokoskov's point: the ball rises and you sit it on the hip; you don't need to carry it.
  • Common failure: pull-ups that drift. A pull-up that lands a metre forward was rushed. Ask where they landed, not whether it went in.
  • Judge the decision, not the make. A pull-up taken because the defender sat back was the right shot whether it went in or not.

Sources

SourceUsed for
Igor Kokoskov — Drills for GuardsMechanism (hesitate, read, then go), Block 1, Block 3 (the retreating defender)
Dean Vickerman — Individual Player DevelopmentWarm-up (drop stance), floater finishes
junior.basketball (original)Block 2 pad defender, Block 4 and finisher scoring

Unofficial resource. Drills are adapted from recorded coaching clinics and credited to the coaches named in Sources above; anything marked junior.basketball (original) was written for this plan. Not affiliated with or endorsed by those coaches or the organisations that ran the clinics. Full credit to every presenter.