Warm-upActivation into gets8 min
- First three minutes: two-foot hops forward and sideways, single-leg landings, and change-of-direction cuts, knees over toes on every landing.
- Then continuous gets on both sides: the handler dribbles to the slot, the receiver sprints up, takes it off the hands and goes straight to the rim. Handler rebounds and joins the receiving line.
- Theme link: the landing and the first explosive step are what every counter today is built on.
Block 1Under means shoot8 min
- Adds: a defender who goes under, and the shot that punishes it.
- 2v1 at the slot. The receiver's defender goes under the handoff every rep. The receiver catches on the inside foot behind the handoff and shoots without a dribble. The handler crashes the glass.
- Ten reps each side, then rotate.
- Progress when: the shot comes off the catch, not after a gather.
- Regress if: receivers drift away from the handler to catch. They should be close enough to brush the handler's hip.
- Cues (questions): "Where was your defender when you caught it?" "Did you need a dribble?"
Block 2Under or chase9 min
- Adds: the defender chooses, so the receiver has a read.
- Same 2v1 start. The receiver's defender chooses: under or chase. Under → shoot. Chase → turn the corner with your chest to the rim; the handler separates down into the space for a 2v1 against the next defender.
- Progress when: the receiver reads it right on 4 of 5.
- Regress if: receivers turn the corner into an under defender. Coach shows the defender a card for four reps, then hands the choice back.
- Cues (questions): "Was your defender in front of you or behind you?" "Handler: where did you go after the ball left your hands?"
Block 3When they blow it up10 min
- Adds: a live handler's defender, so the handoff itself can be taken away.
- 2v2 at the slot. The handler's defender can jump into the gap between handler and receiver. When they do, the handoff is off: the handler keeps it and drives the space the defender left, or lifts the ball as the receiver bounces back and cuts behind into the lane.
- The receiver's defender is still live (under or chase), so the first two reads stay in.
- Progress when: blown-up handoffs turn into a drive or a cut, not a reset.
- Regress if: the handler picks up the ball. One coach call ("gap!") for four reps.
- Cues (questions): "Handler: where was your defender when you arrived?" "Receiver: what told you to bounce?"
Water2 min
Block 44v4 shell, handoff live12 min
- Adds: help defenders, so every counter has to beat a rotation too.
- 4v4 at each hoop, two players resting and scoring. The offence must use a handoff before scoring. Defence's rule: fight over the handoff and stop the re-dribble back to the rim; the other two defenders help and recover.
- The defence needs two stops in a row to rotate to offence.
- Progress when: the offence scores from the read the defence gives, not from forcing one counter.
- Regress if: the defence never stops it. Offence must score inside 3 passes after the handoff.
- Cues (questions): "Which coverage did they use, and what did it leave?" "Defence: who was talking on the handoff?"
FinisherLast possession11 min
- 5v5 half court, special situation: offence down by one with 24 seconds left. A handoff must happen before the shot.
- Scoring:
- Offence wins with a basket from a handoff read (shoot, turn, keep or bounce).
- Defence wins with a stop, or if the offence scores without using a handoff.
- Swap after every possession; first team to five possessions won.
Coach notes
- Decision errors vs execution errors:
- Turning the corner into a defender who went under is a decision error. Ask Block 2's question.
- Picking up the ball when the gap is jumped is a decision error. Block 3's question.
- A fumbled exchange or a catch too far from the handler is execution. Back to the warm-up gets for three reps.
- Common failure: running the same counter every time. Going under, then running the handoff again, means the first read was missed. Ask what the defender showed.
- Common failure: the handler stops after the handoff. The separation down is what makes the chase into a 2v1.
- The holistic athlete at U16: keep the landing quality from the warm-up in every block; tired legs are when knees cave on the catch.
Sources
| Source | Used for |
|---|---|
| Gerard Hillier — 2024 WBA Shooting Clinic | Warm-up (landings) |
| Nico Loureiro — Multi-Optional Offence Clinic | Warm-up (gets) |
| Justin Schueller — Parents Coaching Clinic | Block 1 |
| James Janssen & Gayle Fulks — Coaching Clinic | Block 2, coach notes |
| Aaron Fearne — Early Transition Offense and Flow | Block 3 |
| Ryan Pannone — 32 PNR Motion Offense | Block 3 |
| junior.basketball (original) | Finisher scoring |
Unofficial resource. Drills are adapted from recorded coaching clinics and credited to the coaches named in Sources above; anything marked junior.basketball (original) was written for this plan. Not affiliated with or endorsed by those coaches or the organisations that ran the clinics. Full credit to every presenter.