Warm-upMake me jump7 min
- Passer in the middle with the ball, defender in front of them, two targets about four metres away on each side. The fifth player waits.
- The passer pivots and fakes (no dribble) until the defender's hands jump one way, then passes the other way. The defender tries to tip the pass.
- Tip it, and the defender swaps with the passer. Clean pass: 1 point to the passer. First to 3, then rotate everyone one spot.
- Theme link: the pass waits for the defender to move first.
Block 1Fake one, pass two8 min
- Adds: a defender's hands, with two places for the pass to go.
- Passer on the wing, defender on them, targets at the top and in the corner. The passer fakes to one target, then passes to the other.
- For now the defender bites on every fake: their hands follow it. The passer's job is to make the fake look real (eyes, ball and a step) and to pass the moment the hands move.
- Bounce pass or two-hand overhead, never through the middle of the defender. Fake the corner and pass to the top, then the other way round. 4 passes, then rotate: passer → defender → target → target → wait → passer.
- Progress when: the passes go past the hands, not over the defender's head or into them.
- Regress if: the fakes are only arms. Freeze and ask the passer to show the fake with their eyes and a step, no ball.
- Cues (questions): "Where were the defender's hands when you let it go?" "What did your eyes do on the fake?"
Block 2Fake and read8 min
- Adds: a decision. The defender now chooses whether to bite.
- Same spots. The defender guards for real with their hands but doesn't step off the passer. After each fake, the passer reads the hands:
- Hands followed the fake: pass the other way, where they just left.
- Hands stayed: that lane is open, so pass where you faked.
- Not sure: pivot and fake again. The ball stays in two hands until the pass.
- Tipped pass: the defender becomes the passer. Clean pass: 1 point. Rotate after 4 passes.
- Progress when: the passer can say which of the three it was before they pass.
- Regress if: passers are guessing. The defender goes back to biting on every second fake, so there is something clear to read.
- Cues (questions): "What did the hands do after your fake?" "Why did you pass that way?"
Block 3Fake high, bounce it back door8 min
- Adds: a defender on the receiver too, so the target moves.
- 2v2: passer at the top, receiver on the wing, both guarded. The wing's defender chooses: deny the pass or sit off.
- Sat off: the wing steps out and catches; fake first, then pass.
- Denied: the passer fakes a pass to the wing's catch spot. That fake pulls the denying defender further up. The wing back cuts on the fake, and the pass is a bounce pass to the cut. Banchi's rule: every back-door cut gets a bounce pass; every cut in front gets a chest pass.
- Score on the cut: 1 point. Rotate offence → defence → wait → offence.
- Progress when: the fake and the cut happen together, and the bounce lands in front of the cutter, not behind.
- Regress if: the passer throws straight to a denied wing. The wing's defender denies every rep until the fake-and-bounce is working.
- Cues (questions): "What told you the wing was going back door?" "Why a bounce pass and not a chest pass?"
Water2 min
Block 43v2 keep-away, no dribble12 min
- Adds: live defenders who move, and receivers who have to get open.
- Three attackers against two in the shaded area between the free-throw line and the top of the arc. No dribbling. Five passes in a row is 1 point. A pass thrown straight after a fake that moved the hands counts as two of the five.
- Defenders win the ball: swap a defender with the attacker who threw it. Play 2-minute rounds and rotate the defenders.
- Progress when: the attackers get to five without the defenders tipping it. Shrink the area.
- Regress if: the defenders win it nearly every time. Make the area bigger, or allow one dribble to escape.
- Cues (questions): "Whose hands were you passing past?" "When you got stuck, what did you do with your feet?"
Finisher3v3 no dribble13 min
- 3v3 at one hoop and 2v2 at the other, with the spare player as a neutral passer who plays for whoever has the ball. No dribbling. Rotate groups every 4 minutes so everyone plays 3v3.
- Scoring:
- 2 pts: a basket that came off a pass made straight after a fake.
- 1 pt: any other basket.
- Defence, 1 pt: a tipped or stolen pass.
- Make it, take it, from the top of the key.
Huddle2 min
- "When did a fake get you a pass you didn't have?" "When did you fake and the defender didn't move? What then?"
Coach notes
- Decision errors vs execution errors:
- Passing to the side the hands are on is a decision error. Ask Block 2's question at the next stoppage, not "pass it better".
- A fake that's only the arms (no eyes, no step), or a pass that loops slowly, is an execution error. One rep of Block 1 against a biting defender, then back in.
- Common failure: fake, then wait, then pass. By then the hands are back. The pass goes as the hands move.
- Common failure: the pivot foot comes off the floor on the fake. That's a travel. Keep the hips down; a passer standing up tall drags the foot.
- Common failure: one-hand passes off one foot against pressure. Two hands on the ball keep the second option (Banchi's "plan B").
- Judge the decision, not the outcome. A pass to the right place that the receiver drops was still the right pass.
Sources
| Source | Used for |
|---|---|
| Luca Banchi — Passing Skills Improvement | Mechanism (fakes, two hands and plan B), Block 3 (bounce pass to the back cut), finisher (no-dribble game) |
| Shaun Roger — 2019 Skill Development Clinic Series (Developing Drill Series) | Warm-up (pivot and fake until the defender jumps), fake-before-you-pass rule |
| Luke Brennan — Grassroots Skills | Adding a defender and movement to passing (Blocks 1–2) |
| junior.basketball (original) | Block 2 read, Block 4 keep-away, scoring throughout |
Unofficial resource. Drills are adapted from recorded coaching clinics and credited to the coaches named in Sources above; anything marked junior.basketball (original) was written for this plan. Not affiliated with or endorsed by those coaches or the organisations that ran the clinics. Full credit to every presenter.