Warm-upCall your spot7 min
- Five-out at each hoop, no defence. The coach points at any perimeter player, who drives baseline or middle. Everyone else sprints to their D and yells it before the driver's second dribble.
- Every rep from a different starting spot. Score a point for the group if all five calls happen before the second dribble.
- Theme link: the spots are useless if players have to think about them once there's a defender.
Block 1Receiver shooting8 min
- Adds: the pass out of the drive and a shot from the drift.
- Driver on one wing, partner on the other. Drive baseline, partner drifts to the corner, kick, shoot. Driver rebounds and swaps lines.
- Shooters step inside the arc at U12 if the closeout distance makes threes a coin flip.
- Second round: drive middle, partner fills the drag behind.
- Progress when: the kick arrives on the shooter's hands without them reaching.
- Regress if: passes go behind the shooter. Driver jump-stops before passing.
- Cues (questions): "When did you see your drifter?" "Where did you catch it?"
Block 22v1: drift or dunker8 min
- Adds: one help defender and a read for the driver.
- The defender starts in the paint and chooses whether to stop the drive. Helper commits → kick to the partner. Helper stays home → finish.
- The partner picks drift (to the corner) or dive (to the dunker spot). The driver has to find them either way.
- Progress when: drivers kick only when the helper actually commits.
- Regress if: drivers pass before the helper moves. The rule becomes two feet in the paint before any pass.
- Cues (questions): "Did the helper stop the ball or stay home?" "Where did your partner go?"
Block 33v2: split, kick, extra10 min
- Adds: a second defender, so the first kick usually isn't the shot. The extra pass is.
- 3v2 from the top. The driver splits the two defenders, kicks to the wing, and the wing reads the closeout: open → shoot, closed out hard → extra pass. The driver refills to the open D after the kick.
- Three possessions, then the attackers become defenders.
- Progress when: the offence makes the extra pass without the coach calling it.
- Regress if: the drive dies at the first defender. Defenders start a step lower.
- Cues (questions): "Who was closing out on you?" "After the kick, where did the driver go?"
Water2 min
Block 44v4: two feet in the paint before scoring10 min
- Adds: live defenders everywhere and a constraint that forces the drive.
- 4v4 four-out at each hoop, 2 players resting and keeping score. A shot only counts if someone has had two feet in the paint during that possession.
- Rotate every 3 possessions.
- Progress when: most possessions reach the paint inside 3 passes.
- Regress if: turnovers pile up in the paint. Allow the drive to be a pass to a cutter in the paint.
- Cues (questions): "When the drive went, who filled the drag?" "How many passes after the paint touch?"
Finisher5v5 points12 min
- 5v5 five-out, one hoop. Coach referees from the top.
- Scoring:
- 3 pts: a basket from a kick-out after a paint touch.
- 1 pt: any other basket.
- +1: the coach sees all four non-drivers filling their D on a drive, whatever the result.
- Two 5-minute halves. Swap defence at half-time.
Huddle3 min
- One question to the group: "Which D was hardest to get to on time, and why?"
Coach notes
- Decision errors vs execution errors:
- Kicking out before a helper commits is a decision error. Ask Block 2's question.
- A late or missed spot is a habit error, not a talent one. Send the group back to the warm-up call for one rep.
- A pass thrown behind the shooter is execution. Jump stop first.
- Common failure: the diag stands in line with the dunker, so the driver can't see the pass. Ask "could the driver see you?"
- Common failure: everyone drifts and no one drags. The bailout pass disappears and the driver gets trapped.
- Judge the fill, not the shot. A possession where all four D's filled and the kick-out shot missed was run correctly.
Sources
| Source | Used for |
|---|---|
| Sam Gruggen — Skill Development for Junior Athletes 1 | Spot rules, warm-up, Blocks 1 and 3 |
| Sam Gruggen — 2019 Skill Development Clinic Series | Block 2 |
| Curtis Sardi — BNSW Style of Play, Receiver Spots | Spot rules, Block 2 |
| Paul Goriss — Style of Play to Practice Plan | Block 4, finisher |
| junior.basketball (original) | Finisher scoring |
Unofficial resource. Drills are adapted from recorded coaching clinics and credited to the coaches named in Sources above; anything marked junior.basketball (original) was written for this plan. Not affiliated with or endorsed by those coaches or the organisations that ran the clinics. Full credit to every presenter.