Session Plan · U14 · Small group (up to 6) · 45 min

Ball Screen: Feel, Look, Read

Why it works

A ball screen gives two defenders one problem: stop the ball and still guard the screener. The ball handler wins it by getting their own defender stuck on the screen (shoulder to the screener's hip, no gap to slip through), then keeping the dribble alive with their head up long enough for the second defender to choose. Whoever that defender leaves is open. Rushing past the screen gives the defence time to recover. Slowing down after it makes them choose first.

The thread through every block

  1. Set up your defender
  2. come off shoulder to hip
  3. head up, see the corner
  4. slow down, make the second defender choose
  5. hit whoever they left.

Setup. 6 players, 1 coach, 1 hoop, 6 balls, 3 cones. Pairs for the warm-up; 2v2 plus two waiting from Block 3. No switching in this session: every defender stays with their own player.

Warm-upSprint, set, go6 min

12312screener's back points where the ball goesfirst pair to 5 makes
Screener sprints from the block and sets wide, back to where the ball should go. Ball handler jabs, comes off tight and goes to the rim; on alternate reps the screener sprints to the rim for the pass. Pairs race to five.
  • Pairs, no defence. The screener sprints from the block, jump stops, feet wide, with their back pointing where the ball handler should go. The ball handler jabs away first, then comes off the screen tight and attacks the rim.
  • Alternate reps: the ball handler scores, or the screener sprints to the rim and gets the pass.
  • Three pairs race: first pair to 5 makes, then swap roles.
  • Theme link: a screen is only as good as the gap it leaves. Feet wide and a tight brush leave no gap.

Block 1Feel: use it or reject it7 min

AB112A: defender chasing behind you → use itB: defender jumps the screen side → reject
One defender on the ball handler; the screener has no defender. Set the defender up with a jab, then read: chased from behind → use the screen; defender already sitting on the screen side → go away from it.
  • Adds: a defender on the ball handler.
  • The defender picks before each rep: chase the ball handler over the screen, or jump to the screen side early to take it away.
  • The ball handler sets them up with a jab away from the screen, then reads. Defender behind them → use it, shoulder to the screener's hip, and go. Defender already on the screen side → reject it and go the other way.
  • Two dribbles to score. Rotate: ball handler → screener → defender → line.
  • Progress when: ball handlers reject only when the defender has actually jumped.
  • Regress if: defenders get through the screen every time. Screener holds a wider stance and the defender may not go under.
  • Cues (questions): "Where was your defender when you got to the screen?" "Did you feel them on your back, or not?"

Block 2Look: see the corner8 min

12A11233head turned away from the dribble handA: corner helper comes → kick · stays → finish
Add a shooter in the far corner with a help defender. Coming off the screen, the ball handler keeps their head turned to the corner. Helper steps up to stop the drive: kick it (A). Helper stays home: finish.
  • Adds: a corner shooter and a help defender, so the ball handler has to see the floor while dribbling.
  • Same screen. The ball handler dribbles with the hand away from the corner and keeps their head turned to it. The corner helper chooses: step up to stop the drive, or stay home.
  • Helper steps up → kick to the corner. Helper stays → finish.
  • Rotate one spot each rep.
  • Progress when: passes to the corner arrive on time, with no look-and-hold.
  • Regress if: ball handlers stare at the rim. The coach stands in the corner and holds up fingers; call the number before you score.
  • Cues (questions): "When did you first see the corner?" "What did the helper do that told you?"

Water2 min

Block 3Read: 2v2 with the screener's defender10 min

1A2B1122A: screener's D steps up → slow, hit the screenerB: screener's D stays back → keep going
2v2. The screener's defender chooses: step up in front of the ball, or stay back. The screener sprints to the rim either way. Ball handler slows down, makes them choose, and plays whoever they left.
  • Adds: the screener's defender, the second defender who has to choose.
  • 2v2 live, two waiting. The screener's defender either steps up in front of the ball handler after the screen, or stays back near the rim.
  • The screener sprints to the rim the moment the ball handler is past, no slow pivot. The ball handler slows down after the screen and reads: screener's defender stepped up → side dribble to stretch them, then hit the screener. Screener's defender stayed back → keep going: pull-up or rim.
  • Score and stay on; stop and the defence comes on. Waiting pair defends next.
  • Progress when: the ball goes to the screener only when the screener's defender has stepped up.
  • Regress if: ball handlers pick up the dribble and get trapped. One rule: dribble alive until the pass.
  • Cues (questions): "What did the screener's defender do?" "Who did that leave open?"

Finisher3v3 screen game10 min

112233first action = the ball screen · no switchingscreener or corner scores = 2 · other = 1
3v3 live, every possession starts with the ball screen and the other two away from it. Points reward the read: the pass to whoever the defence left.
  • 3v3 live, half court. Every possession starts with the ball screen, the third player in the far corner, away from the screen. No switching.
  • Scoring:
    • 2 pts: a basket by the screener or the corner player.
    • 1 pt: any other basket.
    • Defence: a stop wins the ball.
  • Swap offence and defence each possession. First team to 9.

Huddle2 min

  • One question to the group: "Which defender made the decision for you, and what did you see them do?"

Coach notes

  • Decision errors vs execution errors:
    • Passing to the screener when the screener's defender stayed back is a decision error. Ask Block 3's question.
    • A good read with a loose screen (gap between screener and ball handler) is execution. Back to the warm-up: feet wide, brush shoulder to hip.
  • Common failure: ball handlers rush. They come off fast, then have to stop, and the defence recovers. Ask "who had to decide first, you or them?"
  • Common failure: the screener jogs after the screen. Ask "how quickly were you at the rim?"
  • If the ball handler's defender keeps going under the screen: the screener turns and sets it again. That's a counter for once the read is clean, not a new theme.
  • Running it for 60: add the 15 minutes to the live end, not the technique blocks. Block 3 goes to 15 min, with a weak-side corner defender added so the pass to the screener has to beat a helper. The finisher goes to 18 min; the second round lets the defence choose to step up or stay back without telling the coach. The huddle goes to 4 min, with a second question: "What did you see before the screen that told you what was coming?"

Sources

SourceUsed for
Paul Henare — Drills to Develop Ball Screen OffenseWarm-up screener sprint and wide stance, Block 1 setting up the defender and rejecting, Block 3, finisher format
Michal Jezdik — Read and Respond P&RWarm-up screen angle, Block 2 head to the corner, Block 3 slowing down and the side dribble, coach notes
Don Showalter — Fundamentals of Half-Court OffenseShoulder to hip, the screener's back, spacing away from the screen
junior.basketball (original)Block 1 defender's choice, Block 2 finger count, finisher scoring

Unofficial resource. Drills are adapted from recorded coaching clinics and credited to the coaches named in Sources above; anything marked junior.basketball (original) was written for this plan. Not affiliated with or endorsed by those coaches or the organisations that ran the clinics. Full credit to every presenter.